Noah Falstein has been designing and producing award winning entertainment and serious games since 1980, and is the President of The Inspiracy (www.theinspiracy.com), a consulting firm specializing in game design and production.
He has been designing and producing award-winning games since 1980 including Sinistar, PHM Pegasus, and Indiana Jones and the Fate of Atlantis, and was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. The Inspiracy provides startup assistance, original design, and design review for clients on five continents, ranging from corporate training (Cisco, Microsoft) to medical education (Hopelab, Health Media Lab, Medical Cyberworlds) to entertainment (LucasArts, Disney, DreamCatcher, MicroForte).
summary of presentation
Serious games are moving forward all over the world in dozens of countries. These nations include extreme variation in population size and average age, funding availability, technological base, cultural perspectives, and many other factors. But the concerns about creating serious games are remarkably consistent worldwide. This talk will review some interesting projects around the world and show how, despite our differences, we have much in common.
26.02.2010
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