Noah Falstein has been designing and producing award winning entertainment and serious games since 1980, and is the President of The Inspiracy (www.theinspiracy.com), a consulting firm specializing in game design and production.
He has been designing and producing award-winning games since 1980 including Sinistar, PHM Pegasus, and Indiana Jones and the Fate of Atlantis, and was one of the first ten employees at LucasArts Entertainment, The 3DO Company, and Dreamworks Interactive. The Inspiracy provides startup assistance, original design, and design review for clients on five continents, ranging from corporate training (Cisco, Microsoft) to medical education (Hopelab, Health Media Lab, Medical Cyberworlds) to entertainment (LucasArts, Disney, DreamCatcher, MicroForte).
Presentation:
"Adventure games - Do they deserve a revival?"
Since co-designing the Mata Hari game that DTP just released in Germany in November, this question has been on my mind. The talk would be about why I think the old Adventure Game format from the early LucasArts/Sierra years really wasn't competitive, and what should be changed in order to take advantage of 21st century technology, platforms, and design techniques.
Noah Falstein
www.theinspiracy.com
03.09.2009