Chief Technology Officer, Director, Founder
Kevin co-founded Telltale, Inc in 2004 to blend technology, creativity and production processes to create a new entertainment experience and define a new business model. Since its inception, Telltale has pioneered episodic gaming, becoming the first company to release games as monthly episodes, as well as expanding its core technology to support games running on PC, Nintendo Wii and Microsoft 360 (with additional new platforms to follow soon!). Since 1990, Kevin has been creating entertainment technology for video games, television game shows, museum installations and more. Prior to founding Telltale, Kevin applied his talents at LucasArts, working on cutting edge projects such as the classic Grim Fandango noir adventure and epic Star Wars titles, as well crafting core company technology strategies. Kevin’s past speaking engagements have included numerous Game Developers Conference’s, the Nordic Game Conference, Hass Business School at UC Berkley and The Penny Arcade Expo, amongst others.
Kevin Bruner
www.telltalegames.com
03.09.2009
Thema: "Game Development Diversity: The UK's varied games development businesses"
Ian studied Aeronautical Engineering at Bristol University and was awarded his honours degree in 1985. He co-founded entertainment and simulation developer Simis ... mehr »
Moderation Regio Summit
Geschäftsführer Politik GAME Bundesverband deutscher Computerspielentwickler, General Secretary des Europäischen Spieleentwickler Verbandes - European Game, Developer Federation (EGDF), Mitglied des Steeringboards ... mehr »
Thema: "Brazil: an overview on game industry and the browser games market"
As one of the founders of Abragames (Brazilian Game Developers Association), Emiliano has been helping to strengthen the local industry. He coordinated ... mehr »