Doug Church is an American computer game designer and producer. He attended MIT in the late 1980s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based first-person adventure/shooter/roleplaying games, including Ultima Underworld, Ultima Underworld II, System Shock and Thief.
Later, Church joined Eidos Interactive as technical director, lending programming and design expertise on a number of games from Ion Storm Inc. and Crystal Dynamics, including extensive design work on Tomb Raider. In 2005, he left Eidos to join Electronic Arts. In 2003, Church was given the International Game Developers Association's Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the Indie Game Jams, including developing "Angry God Bowling," the prototypical game for the first IGJ. Since July 2005, Church has been working at Electronic Arts' Los Angeles office, as team leader on a project supervised by filmmaker Steven Spielberg
07.12.2009
Thema: "Core Casual Gaming : how soccer moms came to play RTS games"
Stephane ist verantwortlich für die Entwicklung von Casual Games für den France Telecom Orange Games channel. Bei seinen Tätigkeitsfeldern liegt ein besonders ... mehr »
Thema: "Programming is easy; Production is harder; Design is hardest"
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Thema: "Inside-Out Game Design"
Stéphane Bura ist seit 2002 Creative Director der 10tacle Studios Belgien. Zuvor war Bura als Developer und Lead Designer bei Kallisto ... mehr »