His professional career started with arcade game development at Williams Electronics and led to the creation of the Amiga Computer.
He was co-inventor of the Atari Lynx handheld game system and the 3DO entertainment console, and head of software engineering at Ericsson Red Jade. He was also Chief Architect for the Fathammer mobile game engine, Anti-Spam Hero for BarracudaNetworks, and VP of Technology for GlobalVR. Currently he is guiding system software technology development for Sony's next-generation Playstation platform. So far he has received 10 patents, created 5 successful startup companies, designed 4 hardware platforms, architected 3 operating systems, created two developer support organizations, and helped develop more than 15 video games.
Summary of presentation:
The Intertwined Nature of Game Hardware and Game Design RJ Mical will speak on advancements in game hardware from the 1970s to the present, and will discuss how the evolution of game genres and designs has reflected the capabilities of the current hardware.
02.02.2010
Topic: Gamedev: it doesn't have to s**k
Mike Acton is Engine Director at Insomniac Games. When he’s not searching for new ways to optimize Insomniac’s engine, he's dreaming ... mehr »
Talent Recruitment in der Games-Industrie Teilnehmer Podium
Ralf Adam got his start in the computer game industry in 1993. Since then he has worked for a multitude of ... mehr »
Talent Recruitment in der Games-Industrie Teilnehmer Podium
Tobias Berlin (* 1978, B.A. in Media Management und Mediengestalter für Digital und Printmedien) arbeitet seit Anfang ... mehr »