Topic: Gamedev: it doesn't have to s**k
Mike Acton is Engine Director at Insomniac Games. When he’s not searching for new ways to optimize Insomniac’s engine, he's dreaming ... mehr »
Talent Recruitment in der Games-Industrie Teilnehmer Podium
Ralf Adam got his start in the computer game industry in 1993. Since then he has worked for a multitude of ... mehr »
Talent Recruitment in der Games-Industrie Teilnehmer Podium
Tobias Berlin (* 1978, B.A. in Media Management und Mediengestalter für Digital und Printmedien) arbeitet seit Anfang ... mehr »
Talent Recruitment in der Games-Industrie Teilnehmerin Podium
Peggy Beschnitt is Recruiting Manager at Berlin based Social Game Developer wooga - world of gaming. Working in Executive Search before ... mehr »
Topic: Evolving role of videogames and films
In 1988, Mary Bihr joined Lucasfilm Games, a start-up owned by filmmaker and visionary, George Lucas. At the time, PC ... mehr »
Topic: Developing Gesture Based UI Navigation Using Kinect
Ryan Challinor is a coder on the UI and metagame team at Harmonix Music Systems, based out of Cambridge, MA. At ... mehr »
Topic: The Narrative That Dare Not Speak It's Name: Moving Beyond Genre Cliches and Archetypes
Named one of the Top 20 Game Writers by Gamasutra in 2009. Richard Dansky is the Central Clancy Writer for Ubisoft/Red ... mehr »
"From then till now - how it all changed from the perspective of LucasArts Entertainment" Panelteilnehmer
Noah Falstein has been designing and producing award winning entertainment and serious games since 1980, and is the President of The ... mehr »
Topic: The making of Maniac Mansion: The point-and-click adventure game that started it all
Ron Gilbert is the co-creator/designer of Maniac Mansion and the creator/designer of Monkey Island. Ron had been making games since ... mehr »
Topic: Ubisoft: Cross platform exploitation of high profile brands
Benedikt begann seine berufliche Laufbahn in der Teppichbodenindustrie, bevor er 1998 zur deutschen Vertriebsniederlassung von Ubisoft in Düsseldorf kam. Nach ... mehr »
Topic: The Art of Braid
David Hellman is a graphic artist working in comics, video games and animation. He likes to be surprised by his work, ... mehr »
"Talent Recruitment in der Games-Industrie" Moderation Podium
Heiko Klinge has been working as an editor for GameStar Germany’s largest-selling PC gaming magazine, since November 2000. In summer 2005 ... mehr »
"Talent Recruitment in der Games-Industrie" Teilnehmer Podium
Christian ist seit der Gründung im Herbst 2006 Geschäftsführer und Development Director des unabhängigen Münchner Spieleentwicklers Chimera Entertainment. Er arbeitete einige ... mehr »
Talent Recruitment in der Games-Industrie Teilnehmer Podium
Sylvius Lack ist Unternehmer und Dozent im Bereich der digitalen Spiele und seit 1995 in der Computerspielbranche tätig. Er studierte an ... mehr »
Topic: AAA Development in Germany - an overview with critical outlook
Martin J. Schwiezer (36) absolvierte 1990 das Abitur in Hannover und begann zunächst das Studium der Rechtswissenschaften. Parallel zum Studienbeginn gründete ... mehr »
Topic: Ubisoft: Cross platform exploitation of high profile brands
Christopher ist seit dem frühen 90er Jahren in der Spieleentwicklung. Zunächst betreute er Lokalisierungsprojekte eines großen amerikanischen Publishers. Im Anschluss arbeitete ... mehr »
Topic: Publishers and Developers: Then and Now
Andrew Walker is an experienced and influential business development professional. At THQ, Andrew was hired to head European Business Development ... mehr »
"Game Career Enlightenment" (Vortrag), "Talent Recruitment in der Games-Industrie" (Teilnehmerin Podium)
Mary-Margaret Walker started in the game industry at Origin Systems in 1991. While at Origin MM was initially a member ... mehr »
Topic: Data Driven is Half The Battle
Jeff Ward is a programmer at Fire Hose Games, an independent developer who’s first title, Slam Bolt Scrappers, will be released ... mehr »